link ♪ hero of time (
songoftime) wrote2015-07-07 10:59 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
application ➸
bravenewworld
PLAYER INFO
Name: Malathyne
Contact Information: AIM: whitepoof,
Malathyne,
littlesparrow
Time Zone: CST
Characters Played: n/a
CHARACTER INFO
Character Name: Link
Character Canon: Legend of Zelda: Ocarina of Time/Majora's Mask
History: Comprehensive Link article | Ocarina of Time | Majora's Mask
AU History:
Link is a ten-year-old boy who was born and grew up in Citadel. His parents died when he was very young, so he has been raised by his uncle, a swordsman and Pokémon trainer. The twin influences of his uncle and the Valkyries has inspired Link to want to be a warrior when he grows up, too. But due to Citadel's culture, he consequently has been teased a lot whenever he told people about his dream. Though he has felt discouraged as a result, his uncle's reassurance has helped Link to not give up on it. His uncle even helped him with initial training, so Link has a rudimentary skill and is physically fit. His uncle also taught him the start of woodcarving, which is how his uncle typically made his profit in Citadel.
Link's Enlightened abilities showed themselves at a young age. Luckily, his uncle was also an Enlightened, and thus helped him adjust and learn how to use his abilities. Link made good friends with all of his uncle's Pokémon, and definitely had a bad habit of bringing Pokémon home without permission. They never kept any of them, but helped take care of them until they were okay enough to go out on their own, even if it meant just feeding them regularly for a couple of weeks. In other words, they accidentally ended up running a minor Pokémon rehabilitation operation.
He used to follow his uncle around like a shadow. One day, Link's uncle went out and... never came back. Link waited for him to return, but several days after his uncle left, one of his uncle's Pokémon, a Honedge, came home. But she was the only one who made it back. When Link asked her where his uncle was, all he understood of her answer was that something bad had happened.
Before his disappearance, Link's uncle told him many stories about Union, as he had made friends with some Union natives over the past year and traveled there to visit them. This left Link with a deep association between his uncle and Union. So, now with his uncle gone, not knowing what else to do, Link has decided to seek out this city that used to be his uncle's home in order to see it for himself... and also with the hope that maybe someone there would either know more about what happened to his uncle, or would be able to help him find out. He currently believes that his uncle is out there somewhere and in trouble, and he wants to find him and help him come home.
Canon Personality:
The first thing that people notice about Link is how incredibly quiet he is. He'll speak when spoken to and answer questions, but he just doesn't talk much. He's the kind of person who only talks when he has something important to say, and then, when he does, he speaks concisely. Often times, part of the first impression that Link leaves with people is just how serious and mature he is for a kid his age. While he does have his carefree side, this usually manifests in a go-with-the-flow kind of attitude, happy to engage in friendly competition and go exploring, but just as happy to laze around (and take naps). The kind of abundant energy that people normally associate with ten-year-olds seems to almost be muted with him.
This is because Link is not as truly young as he looks, and he's endured a lot of hardship even from a young age. He may have grown up among a forest race of perpetual children, but Link was something of an outcast. The rest of the Kokiri had guardian fairy companions, but he didn't. At least one of the Kokiri picked on him for this, and so Link learned early that he had to work hard to win the approval of his peers. This planted a seed of loneliness in him, and the feeling that he has to work to earn kindness and friendship -- to prove himself worthy. This also means he highly values the friends he does make, and rewards their friendship with unwavering loyalty.
After he left the forest, though, his adventures led to him being locked in a stasis until he was physically seventeen. Not only was he suddenly considered an adult, but he also was expected to save the world. Walking outside to see that the bright and colorful world that he had just been getting to know had been turned into a dark and tense place that is hard for everyone to live in left a distinct impact on him. The adventures he struggled through to set things right even moreso. He grew up in a big hurry, had to mature and leave his childhood behind.
But despite this, Link never lost his reputation of being an all-around nice guy. This is what wins over everyone, from the Kokiri he grew up with to the people whose pots he breaks to the people who are scared and distrustful because of how the world had treated them. He goes out of his way to help people, he is competent, reliable, and he follows through. And he almost never asks for anything in return.
Of course, sometimes, he doesn't even get a chance to turn someone down, but usually, he can't bring himself to. His experiences in the forest have stayed with him, and, though it isn't obvious by looking at him, he really does want people to like him. Couple this with his innate urge to help people, and, well. He has trouble telling people "no," so he gets roped into all manner of trouble. It didn't help that, when he looked around and sees suffering and unhappiness... If there is the chance that he can bring them happiness, if he can alleviate their pain, then how could he possibly say no? Especially if he is the only one who can help?
Similarly, Link has a hard time accepting failure. He has learned that if he cannot do something, he simply needs to step back, re-evaluate, perhaps leave and learn some new tricks, and come back again. Failure has very heavy consequences for Link; if he doesn't succeed, then everyone else suffers. The fate of the world has weighed on his shoulders twice over by the end of Majora's Mask. He copes with the weight of this by believing steadfastly that he cannot fail. There is always a way to succeed. There is always a way to make it work. There is no "If not..." or "If I can't..." in Link's mind; there is only "I will." This means that he is a person with an incredible determination; giving up is simply not an option for him.
And this feeds into what Link is best known for, which is, of course, his heroic nature. His bravery is his trademark, and he even carries with him the Triforce of Courage. Even when all the odds are against him, he will charge in, weapons drawn and ready to do whatever he can to bring that obstacle down, and he will not give up until he has done what he has set out to do. He is fully aware of what he is capable of, and while some would think this would manifest in confidence or arrogance, in Link, it takes form in adaptability. He's good at looking at a problem, weighing his options, what he can and can't do, and figuring out ways to work around what he lacks.
AU Deviation:
The biggest and most obvious change is that Link has not had to endure the adventures he did in canon. There has been no time stasis due to drawing the Master Sword out of its pedestal; there has been no pressure to save the world; there has been no loss of his best friend; there has been no need for him to repeat the same three days over and over. As a result, he is much more carefree and relaxed. Although he's still mature for his age, it is not nearly to the same extent as in canon; for this version of Link, it has everything to do with having already dedicated himself to a dream and the loss of his only living relative, instead of being forced to physically be an adult and carry the weight of the world on his shoulders twice over.
Link is still quiet, and still instinctively people-pleasing. He still feels the need to prove his worth, thanks to his desire to become a warrior in Citadel society. He is still determined, but his "cannot accept failure" attitude is bolstered by this need to prove himself and his fear of letting his uncle and friends down, instead of the very real fear of something bad happening to the world should he fail. As a result, he's not going to be nearly as headstrong about his "cannot accept failure" creed; he won't cling to it as hard, because he hasn't needed to use it as a coping mechanism (... yet). This, coupled with the lack of combat experience, also means he's more likely to buckle or freeze under uncertainty, instead of staying level-headed no matter what the pressure (again, yet).
Overall, there is still pressure on him in roughly the same areas as there was pressure on him in canon, but it is mostly not as heavy or dire, resulting in a "lighter" Link. (But then, he's only at the beginning of his first journey...)
In addition, he has had an active role model in his life. This means that he is going to be striving to be as much like his uncle as he can -- or, at least, as much like his perception of his uncle. Compare this to canon, where he was thrown out into the world and just told "go" when it came to adventuring and being a hero. Link gets to start off with a real world example of what a "hero" looks like.
Canon Abilities:
Link has latent magical power that he can channel through items, such as his sword. This power is used as fuel for several abilities in his items, as well. (Thanks, Great Fairies.) He also has at least a small capacity for premonition, and is stated to be very sensitive to negative energies in the world around him, resulting in canon in some restless dreams and nightmares about Ganondorf prior to the start of Ocarina of Time.
Link is physically a lot stronger than anyone his size has any right to be. He can push around giant heavy blocks and carry a lot of equipment without breaking much of a sweat. He can also hold his own in battle against giant monsters and crack through their armor with his sword. Strength is definitely a thing, here. So is endurance. This kid can take hits like nobody's business. He has his limits, but again, when you'd expect an average adult to go down, he's still picking himself back up.He has a lot of hearts. He's also extremely agile, thanks to his combat experience. Flips, dodge rolls, and the like are a part of his daily life.
The majority of his capabilities in canon, though, come from his expansive inventory. Here are lists of items that Link collects in canon: Ocarina of Time, Majora's Mask. He also has access to songs with magical powers, which can be found here for Ocarina of Time and here for Majora's Mask.
Enlightened Abilities:
SAMPLES
First-Person:
Name: Malathyne
Contact Information: AIM: whitepoof,
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Time Zone: CST
Characters Played: n/a
CHARACTER INFO
Character Name: Link
Character Canon: Legend of Zelda: Ocarina of Time/Majora's Mask
History: Comprehensive Link article | Ocarina of Time | Majora's Mask
AU History:
Link is a ten-year-old boy who was born and grew up in Citadel. His parents died when he was very young, so he has been raised by his uncle, a swordsman and Pokémon trainer. The twin influences of his uncle and the Valkyries has inspired Link to want to be a warrior when he grows up, too. But due to Citadel's culture, he consequently has been teased a lot whenever he told people about his dream. Though he has felt discouraged as a result, his uncle's reassurance has helped Link to not give up on it. His uncle even helped him with initial training, so Link has a rudimentary skill and is physically fit. His uncle also taught him the start of woodcarving, which is how his uncle typically made his profit in Citadel.
Link's Enlightened abilities showed themselves at a young age. Luckily, his uncle was also an Enlightened, and thus helped him adjust and learn how to use his abilities. Link made good friends with all of his uncle's Pokémon, and definitely had a bad habit of bringing Pokémon home without permission. They never kept any of them, but helped take care of them until they were okay enough to go out on their own, even if it meant just feeding them regularly for a couple of weeks. In other words, they accidentally ended up running a minor Pokémon rehabilitation operation.
He used to follow his uncle around like a shadow. One day, Link's uncle went out and... never came back. Link waited for him to return, but several days after his uncle left, one of his uncle's Pokémon, a Honedge, came home. But she was the only one who made it back. When Link asked her where his uncle was, all he understood of her answer was that something bad had happened.
Before his disappearance, Link's uncle told him many stories about Union, as he had made friends with some Union natives over the past year and traveled there to visit them. This left Link with a deep association between his uncle and Union. So, now with his uncle gone, not knowing what else to do, Link has decided to seek out this city that used to be his uncle's home in order to see it for himself... and also with the hope that maybe someone there would either know more about what happened to his uncle, or would be able to help him find out. He currently believes that his uncle is out there somewhere and in trouble, and he wants to find him and help him come home.
Canon Personality:
The first thing that people notice about Link is how incredibly quiet he is. He'll speak when spoken to and answer questions, but he just doesn't talk much. He's the kind of person who only talks when he has something important to say, and then, when he does, he speaks concisely. Often times, part of the first impression that Link leaves with people is just how serious and mature he is for a kid his age. While he does have his carefree side, this usually manifests in a go-with-the-flow kind of attitude, happy to engage in friendly competition and go exploring, but just as happy to laze around (and take naps). The kind of abundant energy that people normally associate with ten-year-olds seems to almost be muted with him.
This is because Link is not as truly young as he looks, and he's endured a lot of hardship even from a young age. He may have grown up among a forest race of perpetual children, but Link was something of an outcast. The rest of the Kokiri had guardian fairy companions, but he didn't. At least one of the Kokiri picked on him for this, and so Link learned early that he had to work hard to win the approval of his peers. This planted a seed of loneliness in him, and the feeling that he has to work to earn kindness and friendship -- to prove himself worthy. This also means he highly values the friends he does make, and rewards their friendship with unwavering loyalty.
After he left the forest, though, his adventures led to him being locked in a stasis until he was physically seventeen. Not only was he suddenly considered an adult, but he also was expected to save the world. Walking outside to see that the bright and colorful world that he had just been getting to know had been turned into a dark and tense place that is hard for everyone to live in left a distinct impact on him. The adventures he struggled through to set things right even moreso. He grew up in a big hurry, had to mature and leave his childhood behind.
But despite this, Link never lost his reputation of being an all-around nice guy. This is what wins over everyone, from the Kokiri he grew up with to the people whose pots he breaks to the people who are scared and distrustful because of how the world had treated them. He goes out of his way to help people, he is competent, reliable, and he follows through. And he almost never asks for anything in return.
Of course, sometimes, he doesn't even get a chance to turn someone down, but usually, he can't bring himself to. His experiences in the forest have stayed with him, and, though it isn't obvious by looking at him, he really does want people to like him. Couple this with his innate urge to help people, and, well. He has trouble telling people "no," so he gets roped into all manner of trouble. It didn't help that, when he looked around and sees suffering and unhappiness... If there is the chance that he can bring them happiness, if he can alleviate their pain, then how could he possibly say no? Especially if he is the only one who can help?
Similarly, Link has a hard time accepting failure. He has learned that if he cannot do something, he simply needs to step back, re-evaluate, perhaps leave and learn some new tricks, and come back again. Failure has very heavy consequences for Link; if he doesn't succeed, then everyone else suffers. The fate of the world has weighed on his shoulders twice over by the end of Majora's Mask. He copes with the weight of this by believing steadfastly that he cannot fail. There is always a way to succeed. There is always a way to make it work. There is no "If not..." or "If I can't..." in Link's mind; there is only "I will." This means that he is a person with an incredible determination; giving up is simply not an option for him.
And this feeds into what Link is best known for, which is, of course, his heroic nature. His bravery is his trademark, and he even carries with him the Triforce of Courage. Even when all the odds are against him, he will charge in, weapons drawn and ready to do whatever he can to bring that obstacle down, and he will not give up until he has done what he has set out to do. He is fully aware of what he is capable of, and while some would think this would manifest in confidence or arrogance, in Link, it takes form in adaptability. He's good at looking at a problem, weighing his options, what he can and can't do, and figuring out ways to work around what he lacks.
AU Deviation:
The biggest and most obvious change is that Link has not had to endure the adventures he did in canon. There has been no time stasis due to drawing the Master Sword out of its pedestal; there has been no pressure to save the world; there has been no loss of his best friend; there has been no need for him to repeat the same three days over and over. As a result, he is much more carefree and relaxed. Although he's still mature for his age, it is not nearly to the same extent as in canon; for this version of Link, it has everything to do with having already dedicated himself to a dream and the loss of his only living relative, instead of being forced to physically be an adult and carry the weight of the world on his shoulders twice over.
Link is still quiet, and still instinctively people-pleasing. He still feels the need to prove his worth, thanks to his desire to become a warrior in Citadel society. He is still determined, but his "cannot accept failure" attitude is bolstered by this need to prove himself and his fear of letting his uncle and friends down, instead of the very real fear of something bad happening to the world should he fail. As a result, he's not going to be nearly as headstrong about his "cannot accept failure" creed; he won't cling to it as hard, because he hasn't needed to use it as a coping mechanism (... yet). This, coupled with the lack of combat experience, also means he's more likely to buckle or freeze under uncertainty, instead of staying level-headed no matter what the pressure (again, yet).
Overall, there is still pressure on him in roughly the same areas as there was pressure on him in canon, but it is mostly not as heavy or dire, resulting in a "lighter" Link. (But then, he's only at the beginning of his first journey...)
In addition, he has had an active role model in his life. This means that he is going to be striving to be as much like his uncle as he can -- or, at least, as much like his perception of his uncle. Compare this to canon, where he was thrown out into the world and just told "go" when it came to adventuring and being a hero. Link gets to start off with a real world example of what a "hero" looks like.
Canon Abilities:
Link has latent magical power that he can channel through items, such as his sword. This power is used as fuel for several abilities in his items, as well. (Thanks, Great Fairies.) He also has at least a small capacity for premonition, and is stated to be very sensitive to negative energies in the world around him, resulting in canon in some restless dreams and nightmares about Ganondorf prior to the start of Ocarina of Time.
Link is physically a lot stronger than anyone his size has any right to be. He can push around giant heavy blocks and carry a lot of equipment without breaking much of a sweat. He can also hold his own in battle against giant monsters and crack through their armor with his sword. Strength is definitely a thing, here. So is endurance. This kid can take hits like nobody's business. He has his limits, but again, when you'd expect an average adult to go down, he's still picking himself back up.
The majority of his capabilities in canon, though, come from his expansive inventory. Here are lists of items that Link collects in canon: Ocarina of Time, Majora's Mask. He also has access to songs with magical powers, which can be found here for Ocarina of Time and here for Majora's Mask.
Enlightened Abilities:
Basics
Trainer Ability: Kindred Soul
Enhanced Item: A Fairy-type ocarina, carved by his uncle as a gift for him. The power of this ocarina is to boost the effectiveness of move-style songs when they're played on the instrument.
On Items: I'm interested in Link collecting items of all kinds over time, mostly combat-oriented, such as swords, shields, and bows (all made specially for his size), but would also include things such as masks.
Canon Inspired Abilities:
Just as in canon, Link is able to channel his own personal energy through items, even if they are not Enhanced. This is why in some of the descriptions below, I mention Link channeling his Enlightened powers through items he uses to fight with. However, while in canon these powers were originally granted by a Great Fairy, here in the game, the items will serve as a focus. Using his moveset without the focus to channel through is very hard for him in the beginning.
In addition, when he starts out, he can't expend much energy this way before he gets very tired, and will feel drained until he can rest for a few hours. But as he evolves, he will have more energy to draw off of, so he will be able to channel his Enlightened powers through his items for longer durations, or deliver a bigger punch.
For details on which item abilities I will be mimicking, see the descriptions of his evolutions below.
Starter Stage
Type: Fighting/Grass
Description: The basic Link; a short ten-year-old boy with a penchant for wearing green. The Fighting typing is the most obvious in him, manifesting as an innate capability for physical combat. He takes to it like a fish to water, as if he was always meant to do this. Link will possess the Triforce symbol on the back of his left hand, but it is only the outline.
Moves: Grass Whistle (played on his ocarina), Bullet Seed (used for Deku Nuts and Seeds), Low Sweep, Double Kick (not always activated as a kick, but simply two attempted strikes against the enemy)
Canon-Inspired Abilities: First stage Magical Spin Attack, Deku Nuts and Seeds, Goron's Bracelet, Fire Arrows, Bunny Hood
First Evolution
Type: Fighting/Steel
Description: It'll be as if Link hit one hell of a growth spurt. He'll be much taller, making him look more like a young teen (13-14) than a child or pre-teen. The advancement of Fighting means he'll be stronger, and his battle instincts will be kicked up a notch. The Steel will come into play as thin metal plating along his lower arms, silver in color, like gauntlets, and it will let him channel his Fighting-style moves through metal weaponry instead, like swords. At this level, the Triforce of Courage will be filled in.
Moves: Rock Smash, Sacred Sword, Iron Defense, Metal Claw (but used through his weapons instead)
Canon-Inspired Abilities: Second stage Magical Spin Attack, Iron Boots, Silver Gauntlets, Ice Arrows
Second Evolution
Type: Steel/Fairy
Description: Now, Link will physically look like an older teenager (16-17). The metal gauntlet plating on Link's lower arms will be thicker and more resilient, as well as colored gold. The Fairy type represents a parallel to the "holiness" of the Hero's Spirit. Link will be able to imbue his physical weapon attacks with bursts of magical energy. In this stage, the Triforce of Courage symbol will be glowing on the back of his hand, strong and magical enough to be visible through any gloves he might wear.
Moves: Mirror Shot, Meteor Mash, Moonblast, Dazzling Gleam, Crafty Shield
Canon-Inspired Abilities: Great Spin Attack, Light Arrows, Golden Gauntlets, Nayru's Love, Mirror Shield
Notes/Special Considerations:
In the original Legend of Zelda series, Link is theorized to have been reincarnated time and time again in order to save Hyrule, but this is not direct reincarnation, but the rebirth of the Hero's Spirit. Details about this theory can be found here and here.
My request is to have a special consideration along the lines of this theory. I would like for the original owner of the Hero's Spirit to have existed during the time of the Savior, though he never fought beside her. His closest companion was an Aegislash, and they were companions in life and in battle. They had a great enemy, another trainer and their Pokémon. But any other details of the story have been long since forgotten and buried by the apocalypse and the sands of time.
Thus, Link would be the reincarnated Hero's Spirit. Until there are castmates who help fill in the history, the Triforce symbol will only be a symbol of this reincarnation (and those caught in the same reincarnation cycle, three specific spirits linked together, one of them being the Hero's). It will not have any special powers, and will basically just be a weirdly specific birthmark.
Link's Honedge starter would have the same spirit as the Aegislash that fought alongside the original Hero's Spirit, but she doesn't remember anything from that time. It was, after all, so very, very long ago. All she knows is that Link is her master and friend, and that he is somehow familiar to her and makes her feel nostalgic and protective of him.
SAMPLES
First-Person:
What would you say the role of Pokémon is in your life?Third-Person:
Pokémon are friends. We play together, and look out for each other... That means we're friends.
What do you seek for humanity’s future?
I don't want anyone to have to fight any more. Not for real. Sparring is okay, and tournaments, but you shouldn't hurt people for real. No one wins when that happens. That's why the gods got mad. ... Yes, it is. Pokémon are people, too.
To what lengths would you go to rescue your allies if they were lost in the wilderness?
I'd do everything I could. [Link speaks slowly, like he's confused about the question because he thinks the answer is obvious.] Getting lost can be dangerous, and it's scary. I don't want anything bad to happen to my friends.
What aspects and traits do you respect most in your individual fellow man?
Huh? I like it best when people are nice. And... Um... [Link blinks a few times and goes silent for a long moment while he thinks. What else does he like?] I don't know. Being nice is what really matters.
What do you look for in the Pokémon with whom you bond?
Um... Nothing, I guess. If they want to be friends, then I'm happy to be friends with them. Some people might care if they're strong or if they're weak, but it doesn't matter to me. Even weak Pokémon can be good friends.
A human has attacked a wild Pokémon who retaliates in defense. How do you respond and whom do you defend?
[Link thinks for a moment before responding, expression serious.] I'd break up the fight. And then, I'd ask the human why they tried to hurt the Pokémon. The Pokémon was just trying to defend themselves. But maybe the human needs help, and they think that hurting the Pokémon is the only thing they can do.
You are alone and bereft of your Pokémon allies; upon what strengths do you rely on to see yourself safely home?
[One time, Link got separated from his uncle in the Air Market. Link tried looking and calling for him, but there were too many people. He didn't even have a Pokémon by his side. So, even though in this hypothetical scenario, there's no one he can ask for help, that experience still makes this question easier to answer.] I have to be smart. If there's something tall I can climb, then I should climb it, because then I can see more. So it can help me find something that looks familiar, even if it's far away.
What would you say is your greatest duty, and why?
[Duty... His job, what he's responsible for. This is another one Link thinks a long time before answering.] I've got to look after my friends because they're counting on me. But, my uncle is out there somewhere, and he's in trouble. I think finding him is just as important as that. Because... He's my uncle.
When encountering a rare and powerful Pokémon, what is most important? Researching it, bonding with it, or defeating it? Why?
Bonding with them. It's important to try to make friends with them. If you want to understand them, or if you want them to make you stronger, then once you're friends, you can just ask them.